BO2 Updates
BO2 Feature Improvements
-The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
-Added the ability to view past seasons for all the leagues a team has been a part of in League History.
-Background Downloading has been enabled on XBOX 360.
Multiplayer Issues Fixed
-Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
-Hosts can now kick players in Custom Game lobbies.
-Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.
-Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
-The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
-Addressed a button mapping issue in the Emblem Options menu.
-Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
-Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
-Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
-Resolved an issue where the turret in the northern building on Turbine would become unusable.
-Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
-Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
-Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.
Addressed an issue where the game would sometimes crash after repeated host migrations.
-Fixed knife lunge launching players on the Express map.
-Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
-Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
-Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
-Resolved an issue where planting a -Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
-Resolved a couple of overlapping UI issues when CODcasting.
-Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
Gameplay Balancing
Spawn System Improvements:
-Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
-Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
-Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
SMGs:
-MSMC: Recoil has been increased.
MSMC: Hip fire accuracy has been slightly reduced.
-PDW57: Recoil has been increased.
PDW57: Hip fire accuracy has been slightly reduced.
Pistols:
-KAP-40: Dual wield damage reduced.
-KAP-40: Dual wield hip fire accuracy has been reduced.
Attachments:
-MMS: Cold blooded now renders enemies almost completely invisible to MMS.
LMGs:
-QBB-LSW: Medium range damage increased.
-HAMR: Medium range damage increased.
Assault Rifles:
-FAL OSW + Select Fire: Damage reduced when firing full auto.
-SMR + Select Fire: Damage reduced when firing full auto.
-Type 25: Move speed increased.
-Type 25: Medium range damage increased.
-SCAR: Long range damage increased.
-SWAT-556: Long range damage increased.
Shotguns:
-M1216: Medium range damage increased.
Sniper Rifles:
-Ballista + Iron Sight: Idle sway reduced.
Zombies Issues Addressed
-Resolved several issues with exploitable areas in the Die Rise
-Resolved several exploits in Green Run
-Resolved network/connectivity issues that could occur in the frontend and lobbies.
SOURCE: @Treyarch and CallOfDuty.com